Such a case is highlighted below, where the value 2 is surrounded by two 16 numbers: Sometimes, specific low-value numbers can become trapped (surrounded) by higher values. Therefore, by combining the first and second suggestion, you should be able to handle successfully cases where space becomes a bit tight. This is due to the fact that the gradient pattern becomes aligned when you shift the 2nd and 3rd rows to the right, and ideally the 1st home row would remain unchanged as it would have all its positions filled. The suggestion to move horizontally against the regular movement when no moves are available can be applied successfully when the board tends to be out of space. This will ensure that you can reverse the direction horizontally without risking to move the highest value. Should you have the opportunity, you should always "move" new values on the home row (depending on how you move, the first or the last row on the board containing the highest value in its corner) so that it's always full (4 numbers out of 4). The best way to deal with this situation is to prevent it. This is dangerous as a new 2 or 4 number might appear in the corner that freed up, and this might make it impossible to restore the highest value into a corner. If you play a few games just using the strategy above, you might observe one of its flaws: when stuck, the suggestion to move horizontally against the regular movement has often a side-effect in the sense of moving the highest value on the board towards the center of the row. This should get the board unstuck and allow you to continue to play the game. If you get stuck and neither of the two arrows is providing any valid moves, then move horizontally against the regular move (so do one arrow-right if you were doing arrow-lefts) and immediately after, do the regular vertical move. You can follow this technique alone in order to reach easily a value of 128 or even higher. You can obtain this gradient pattern by following a basic sequence movement, consisting of pressing two arrows alternatively, one on the vertical direction and the other one on the horizontal direction (for example, arrow-up and arrow-left will place the largest value in the left-top corner). All the other numbers would start initially at a distance from that corner, and then begin to close-in on it as they become bigger. One way to do this is via a gradient, where you encourage the largest value of the board to be placed in one of its corners. These 2 activities need to be organized in order to facilitate the process to take place incrementally. the merging of values in order to create greater numbers.the generation of new square values (that are always either a 2 or a 4).The 2048 game board hosts two main activities that are taking place all the time: In the following paragraphs we present a series of tips and tricks that should help shape a strategy for winning the game in the majority of the cases. The game can be a bit frustrating for new players due to its simple rules and an easy start, which contrasts with the relative difficulty in the later game to reach a solution. triggers new values of 2 or 4 to appear randomly on the board.merges two numbers of the same value into their sum when they are on consecutive positions aligned with the arrow's direction.triggers numbers on the board to move in that direction should free space be available.The purpose of the game is to dictate a sequence of arrow movements on a 4x4 board with the purpose of reaching the 2048 value on the board. The original idea was contributed in March 2014 by Gabriele Cirulli using an inspiration of the 1024 app game. I made this in my spare time, and it's hosted on GitHub (which means I don't have any hosting costs), but if you enjoyed the game and feel like buying me coffee, you can donate at my BTC address: 1Ec6onfsQmoP9kk元zkpB6c5sA4PVcXU2i.<< game homepage Game Strategy and Tips IntroductionĢ048 is a single-player puzzle game. LicenseĢ048 is licensed under the MIT license. You can find the same information in the contributing guide. Please make your changes in a specific branch and request to pull into master! If you can, please make sure the game fully works before sending the PR, as that will help speed up the process. I never reached 2048 □ ContributingĬhanges and improvements are more than welcome! Feel free to fork and open a pull request. Many thanks to rayhaanj, Mechazawa, grant, remram44 and ghoullier for the many other good contributions. elektryk made swipes work on Windows Phone.chrisprice added custom code for swipe handling on mobile.A small clone of 1024, based on Saming's 2048 (also a clone).
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